Dark Souls 3 contains a host of different PC Configurations that users can change as they see fit, including graphical settings, advanced settings, and keyboard and mouse keybindings.
Graphics Settings
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- Screen Mode: Full-screen / Windowed
- Auto-detect best rendering settings: On / Off
- Auto Quality Settings: Low / Medium / High / Max / Custom
Advanced Settings
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- Texture Quality: Low / Medium / High / Max
- Antialiasing: On / Off
- SSAO: Off / Medium / High
- Depth of Field: Off / Low / Medium / High / Max
- Motion Blur: Off / Low / Medium / High
- Shadow Quality: Off / Low / Medium / High / Max
- Lighting Quality: Low / Medium / High / Max
- Effects Quality: Low / Medium / High / Max
- Reflection Quality: Low / Medium / High / Max
- Water Surface Quality: Low / Medium / High
- Shader Quality: Low / Medium / High / Max
Key Bindings
[edit]
Movement
[edit]
- Walk
- Run (forward)
- Run (backward)
- Run (left)
- Run (right)
- Dash / Backstep / Roll
- Jump
Camera
[edit]
- Tilt Camera Up
- Tilt Camera Down
- Tilt Camera Left / Change Target (left)
- Tilt Camera Right / Change Target (right)
- Camera Reset / Lock-on
Equipment
[edit]
- Switch Spells
- Switch Quick Items
- Switch Right-hand Weapon
- Switch Left-hand Weapon
Attack
[edit]
- Attack (right hand)
- Strong Attack (right hand)
- Attack (left hand)
- Strong Attack (left hand)
- Use Item
- Interact
- Two-hand Weapon
Menu
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- Open Menu
- Open Gesture Menu
- Move cursor (up)
- Move cursor (down)
- Move cursor (right)
- Move cursor (left)
- Confirm
- Cancel
- Switch tab (left)
- Switch tab (right)
- Function 1 / 2 / 3
- Scroll (up)
- Scroll (down)
- Window scroll (up)
- Window scroll (down)
- Sort
- Open Help Menu
Comments
Back in March, James reported on Methanhydrat's Dark Souls Mouse Fix—a mod for the original Dark Souls which made mouse and keyboard play viable on PC. It wasn't without its issues but given the mod had then just entered its beta 1.0 phase, this was undoubtedly a roll in the right direction.
The mod's latest update—version 1.4—comes with a respectable number of nips, tucks and adjustments to the original idea and, having just now taken it for a whirl, Dark Souls finally feels at home with mouse and keyboard support.
Fans of the series playing on PC have of course been crying out for this for years, however here's what Mouse Fix's v1.4 brings to the table, surplus to its previous iterations:
New Binding System
Have you ever wanted to switch your magic spell with Space+W+~+MouseWheelUp? Now you can! The old binding system has been replaced by an entirely new one. It allows the binding of arbitrary key and mouse button combinations. It works with almost any key on any keyboard, independent of the particular language or layout. See the Binding System section in the readme for details.
Manual Targeting Option
It is now possible to enable the switching of targets by flicking the mouse. This can either be always enabled or specified by a hold or a toggle binding. The switching sensitivity can be adjusted by an additional setting. This does also work in Steam Controller input mode.
Non-Standard Bindings
Added a set of non-standard bindings. It is now possible to bind Leap Attack, Kick, Dash Only, Roll Only and Auto Run actions to further enhance the customization of the controls. See the corresponding tooltips or the Non-Standard Bindings section in the readme for details.
The mod's version 1.4 also fixes a number of pre-existing bugs—the sum of which can be viewed via this Reddit thread.
Despite having played and thoroughly enjoyed every Souls game with a controller—including console counterpart Demon's Souls and its cousin Bloodborne—there's something to be said for M&K input that doesn't simply emulate control pad support, but instead ties mouse input to the game's camera functions.
If you're one among the millions of sticky note user who expect some more customization feature from this handy application to take quick notes, here we would like to explore some of the tricks to customize the notes of this small applet program. From the registry editor right sidebar, search for Segoe Print (TrueType). . Change font of sticky notes.
Simple things like separating roll and sprint is a joy, for example, and this and everything else the mod offers is probably enough to draw me back to Lordran once again, despite my ever-growing pile of shame.
Methanhydrat's Dark Souls Mouse Fix can be downloaded from its Nexus Mods page.
When Dark Souls was initially released on PC, it was clearly a rushed console port. But thanks to DSfix by famed modder Durante, we were finally able to change the rendering resolution and mod textures. Still, the keyboard and mouse controls were abysmal. PC purists didn’t have a clear route into what so many consider one of the greatest games ever made.
With DarkSoulsMouseFix, which just entered a 1.0 beta status, those problems are solved. Here’s the feature list for the initial release according to the download page:
- True raw mouse input without controller emulation
- No additional smoothing or acceleration
- Flexible options such as individual horizontal and vertical sensitivities for camera movement and bow aiming
- Allows any action to be bound to any mouse button, the mouse wheel or keyboard key
- UI Auto Cursor mode that enables and disables the cursor whether a menu is open or not
- Improved target switching
- Includes a GUI for easy configuration
- Compatible with DSFix
We’ve yet to try it for ourselves, but players in where we found out about the mod seem very, very happy. It’s far from perfect—players are also reporting plenty of bugs—but for those who can't wrap their minds or hands around a controller, DarkSoulsMouseFix is a significant step forward. Dark Souls is finally a real PC game. Now I can annoy even more friends with unsolicited praise for one of my favorite games ever.
Give the mod a shot for yourself by downloading it from the PC gaming wiki, where the installation instructions are also provided.
Dark Souls Input Customizer is a mod for Dark Souls: Prepare to Die Edition, created by Methanhydrat.
Description:
Have you ever wanted to open the gesture menu by Left Trigger + Spacebar + Mouse Wheel Down? Now you can! The Dark Souls Input Customizer is the successor to the Dark Souls Mouse Fix and allows you to bind any action to arbitrary combinations of keys or buttons on the controller, the mouse or the keyboard via a simple GUI. In addition to a complete fix of the mouse controls, the mod also provides advanced options, such as separate sensitivities for bow aiming or the usage of of non-standard actions like Kick, the creation of input profiles, as well as dedicated support for the Steam Controller.
Overview
Description
The Dark Souls Input Customizer (DSIC) offers full customization of the controls of Dark Souls. It uses a flexible input system that allows the rebinding of every action to arbitrary combinations of keys or buttons on the controller, the mouse or the keyboard. Although this can in part also be achieved with existing tools, DSIC is much more flexible and wraps it all up in an easy to use package, along with additional functionality that is specially tailored to Dark Souls.
DSIC also fully includes the Dark Souls Mouse Fix, which does not have to be installed separately.
Features
Bind any action to an arbitrary combination of keys or buttons on the controller, mouse or keyboard
Flexible options such as individual sensitivities for camera movement and bow aiming
Non-standard bindings such as Roll-Only, Kick or Leap Attack
![Keyboard Keyboard](/uploads/1/2/3/7/123707619/653765481.jpg)
Complete fix of the mouse controls with UI cursor support and no additional smoothing or acceleration
Includes a GUI for easy configuration
Steam Controller support
Compatible with DSFix
Instructions:
The mod does not make any permanent changes to the game or to Windows and can easily be removed.
Install Durante's DSFix if you have not already
Extract the contents of the DarkSoulsInputCustomizer.zip to the same folder. For example: 'C:Program Files (x86)SteamsteamappscommonDark Souls Prepare to Die EditionDATA'
Look for the dinput8dllWrapper line in DSFix.ini and set it to dinput8dllWrapper DarkSoulsInputCustomizer.dll. No additional configuration of DSFix is necessary
Start DarkSoulsInputCustomizerGUI.exe to set bindings and other settings as desired
Start the game normally, for example directly through Steam. If you want to change the settings while in the game, see the Configuration section below on how to do that
A few additional notes on the installation:
See Loading Other Fixes/Mods/Injectors for information on how to solve conflicts with other mods that also use a DirectInput wrapper DLL
You should hear a DSIC loaded message on game launch when the fix is installed correctly. This sound can be turned of in the config
![Dark Souls 1 Mouse And Keyboard Fix Dark Souls 1 Mouse And Keyboard Fix](/uploads/1/2/3/7/123707619/297865409.jpg)
If you currently have the Dark Souls Mouse Fix installed, make sure to replace the line with dinput8dllWrapper DarkSoulsInputCustomizer.dll instead of just adding another one
Uninstall
Set the dinput8dllWrapper setting in DSFix.ini to none and delete the files of the fix
Report problems with download to [email protected]
see more
Popular files for Dark Souls: Prepare to Die Edition
Name
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Type
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Size
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Date
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Total
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7 days
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Dark Souls: Prepare to Die Edition - DSFix v.2.4 | mod | 382.9 KB | 3/7/2013 | 91.1K | 900 |
Dark Souls: Prepare to Die Edition - Dark Souls HD Texture Pack v.3.0 Lite | mod | 134.6 MB | 2/20/2016 | 22.9K | 77 |
Dark Souls: Prepare to Die Edition - Mouse Fix v.0.9 | mod | 49 KB | 2/20/2016 | 10.2K | 48 |
Dark Souls: Prepare to Die Edition - Dark Souls Mouse Fix v.1.4.1 | mod | 2.7 MB | 3/16/2018 | 4.7K | 28 |
Dark Souls: Prepare to Die Edition - Dark Souls - Prepare to die again Remastered v.7.0 | mod | 18.5 MB | 3/12/2019 | 1.1K | 25 |
Dark Souls: Prepare to Die Edition - Dark Souls Input Customizer v.1.1 | mod | 2 MB | 2/10/2019 | 1.2K | 16 |
Dark Souls: Prepare to Die Edition - Wulf's Dark Souls Connectivity Mod (DSCM) v.2.1 | mod | 78.8 KB | 3/5/2018 | 983 | 15 |
Dark Souls: Prepare to Die Edition - Dark Souls Rekindled v.2.5 | mod | 3.2 MB | 2/4/2018 | 1.2K | 12 |
Dark Souls: Prepare to Die Edition - High-Res UI and Subtitle Fonts v.1.21 | mod | 1.7 MB | 7/17/2016 | 7.8K | 11 |
Dark Souls: Prepare to Die Edition - Pure Darkness v.1.0 | mod | 1.1 MB | 6/23/2018 | 497 | 11 |
Dark Souls: Prepare to Die Edition - E3FX for Dark Souls v.1.1 | mod | 21.5 MB | 9/3/2018 | 533 | 8 |
Dark Souls: Prepare to Die Edition - Dark Souls DualShock 3 Interface Icons v.1.1 | mod | 126.8 KB | 11/2/2018 | 240 | 6 |
Dark Souls: Prepare to Die Edition - Pimped HUD with Dark Souls II elements v.2.0 | mod | 10.2 MB | 11/2/2018 | 295 | 6 |
Dark Souls: Prepare to Die Edition - Soul Level 0 Mod v.1.2 | mod | 1.9 MB | 3/12/2019 | 476 | 6 |
Dark Souls: Prepare to Die Edition - New Game Plus Infinite v.3.1 | mod | 10.8 MB | 3/9/2019 | 557 | 6 |
Dark Souls: Prepare to Die Edition - DSRemastered_ReShade v.1 | mod | 2.1 KB | 6/30/2019 | 0 | 4 |
Dark Souls III is a superb addition to From Software’s challenging series, fat with monstrously hard boss battles, a rich world ripe for exploration, and the ability to punch god-like beings in the face. But what about the PC version, specifically?
Dark Souls Mouse Fix Not Working
Want to find out how the game turned out? Check out our full Dark Souls 3 PC review.
We’ve got you covered, so read on to see if the PC port is the version to get.
Here’s a video we made of the first hour to get you started
Tested on an Intel i5-3570K @3.40 GHz, 8 GB of RAM, GeForce GTX 970, Windows 10.
Like its predecessors, Dark Souls III is a striking game that owes considerably more to its haunting art direction rather than graphical fidelity. It’s a journey through crumbling fortresses, sparkling, frost-covered palaces, stinking sewers and bone-filled catacombs, blessed with lots of places to stop for a moment and take a few screenshots.
The game’s singular style is generally strong enough to make it easy to ignore the occasionally ugly textures which, in rare cases, look so bad that they’d cause a raised eyebrow even five years ago.
![Dark Dark](/uploads/1/2/3/7/123707619/641184786.jpg)
The first Dark Souls, I’m sure you’ll remember, was a disaster on PC, only supporting low resolutions and containing almost no PC graphics options. It was a complete mess. Dark Souls II was a marked improvement that contained nothing special but was great in comparison. It looks like From Software felt that was good enough, because the list of options remains largely the same in Dark Souls III.
In fact, Dark Souls III drops a couple of options like high quality character rendering and camera motion blur, while not offering any increased flexibility elsewhere. Yes, that means your only choice for anti-aliasing is on or off, lamentably. Aside from that, you’ve got your usual suspects like texture, shadow, lighting and effects quality, depth of field, motion blur and SSAO. Most are split up into four settings: low, medium, high and max, but some only go up to high. Four presets are also available.
(Large image)
Here’s Dark Souls III with everything cranked up to the highest settings, apart from the dreaded motion blur, which is off. Looks quite nice, doesn’t it? Lovely towers, a big scaley dragon, nice stonework. Good job, castle builder.
Performance really depends on the area. In the area I took the screenshot, the High Wall of Lothric, it generally held steady at 60fps, with some dips to the high 50s, though there’s some unexpected stuttering which is rare but a bit annoying, and strikes no matter what area I’m in. Regardless of where I’m dying, however, it’s always above 50. Apart from one area: the swampy area near Farron Keep, where no matter what settings I use, the frame rate doesn’t go higher than the 40s. Even on low settings and with the latest patch.
(Large image)
Honestly, there’s a difference. Look closely. You’ll hit yourself when you realise what it is. Yes! That’s right! With the settings reduced to high, the shadows are a little bit lighter! Right, so not much of a change.
Unfortunately, there’s not much change in the game’s performance, either. The frame rate is generally consistent with the maximum settings. Might as well use them then, right?
(Large image)
With the settings turned down to medium, there’s a more noticable difference, but not as much as you’d expect. Certainly, the world looks quite a bit flatter thanks to the reduction in shadow and lighting quality, but you really have to look hard to see it.
Surprisingly, there’s once again almost no change in the game’s performance. In areas where I wasn’t able to get a consistent frame rate of 60 before, it still fluctuates, though only between the high 50s and 60.
(Large image)
On the lowest settings, the reduction in quality is at its most obvious, but that’s really down to the lack of AA, which makes everything, especially monsters, a bit hideous, and not just because they are foul demons and rotting undead.
And once again, there’s very little performance gain. It’s very disappointing to see that even with everything turned down, it’s impossible to get a smooth 60fps everywhere, though it does stick to 60 in a lot of places. Really, though, it shouldn’t be dipping below it at all with these settings.
It’s all very strange. It seems like the settings change very little aside from lighting, and I honestly can’t tell the difference between the highest and lowest textures, which is probably why there’s very little performance gain. On my rig, which can run the game at the maximum settings with decent performance, it’s not a problem, but this does imply that if you struggle to run it at max, then you might struggle to run it period.
Dark Souls III isn’t a game that I think lends itself to using a mouse and keyboard, especially not with the added complexity of weapon skills that require even more button combinations. It’s a game designed with a controller in mind, and using my Xbox 360 pad, I had no issues whatsoever. And unlike a lot of ports, Dark Souls III actually allows you to rebind keys on both controllers and when using a mouse and keyboard.
There’s limited but welcome HUD customisation, as well. If you want to give yourself an even greater challenge, you can turn the HUD off altogether, or you can switch it to auto, where it only appears when you’re fighting or selecting items using the d-pad. I really didn’t need the extra challenge, but being able to switch the HUD off certainly improved my screenshots.
Dark Souls III’s PC port is not great. At least not when it comes to graphics options and being able to squeeze some more frames out of the game. On consoles, it’s apparently even worse, with the frame rate being all over the place to the point where it can, unlike the PC version, negatively affect gameplay. So while there’s a huge amount of room for improvement, it still looks like we’ve got the best version.
The important thing, however – beyond the fact that it’s better on PC than on consoles – is that, aside from one small area, the frame rate never dipped below 50, and across the game as a whole, mostly stayed at around 60. It’s more than playable, but it’s still extremely disappointing. This is the fourth game From Software’s released on PC and the third Dark Souls game, so it really should be better than this.
Passed (but only just)
- Read More
- Dark Souls 3 PC review
- Dark Souls 3 gameplay
- Dark Souls 3 PC port review