The normally disparate realms of strategy and first-person shooters have seen their fair share of World War II titles – one might even say it’s become a tad overdone. Reto-Moto is taking the road less travelled with their free-to-play multiplayer title Heroes & Generals, combining the two genres to create a vast, never-ending online war where at any given time men are killing each other and territory is being desperately fought over.
It’s currently in beta, and you can play it right now, but should you? Here’s everything we know.
There’s plenty of shooting
The “Heroes” part of Heroes and Generals is the FPS mode. Just click on the big, red button in the main menu and you’ll be transported into the first available battle – be it a major conflict or an automatically generated skirmish – to scrap with a slew of other players while completing objectives, from capturing and defending areas to stealing important documents.
Scraps are split into major battles, skirmishes – where armies meet on supply lines between cities or strategic areas – and the aforementioned automatically generated skirmishes. The major battles take places like factories, cities and other strategic sites dotted all around the world. One faction attempts to defend the area, halting the enemy advance, while the other tries to take key objectives, eventually capturing the map. Once captured, the victorious faction is one step closer to winning the war. Unless they lose it, of course.
![How How](/uploads/1/2/3/7/123707619/703059042.png)
The automatically generated skirmishes, unlike the larger battles, don’t have an effect on the war itself, but let players participate even when the world altering conflicts are full. There’s still progression, however, as players may still get experience and rewards, even if they are not contributing to the war.
A single map might contain expansive woodlands, with enemies potentially hiding behind every tree; towns filled with walls for cover, tall buildings for snipers, and objectives just waiting to be captured; and rivers, splitting it in half, with long bridges that could become death traps for soldiers caught out in the open.
Surface deep, it’s an unassuming, simple shooter, but it’s elevated by the ease with which you can die. More often than not, a bullet or two will be the end of you. Communication is key, calling out enemy locations, planning ambushes and managing objectives. It’s not just communicating with fellow soldiers that’s helpful, you’ll also want a General on your side.
You can leave the front lines and lead men from afar
The “Generals” portion of the game takes you away from the battlefield and plonks you down on the campaign map. From there, Heroes & Generals shifts from shooting and dying to deploying resources and planning assaults.
Generals create assault teams made up of resources like men and vehicles, and these teams are used to instigate battles on the campaign map. Once players join the battle, these resources transform into reinforcements (for respawns) and tanks, jeeps or what have you for the soldiers on the ground to use.
If troops are getting picked off by snipers before they can reach an objective, a general can assist them by providing an armoured vehicle, allowing them to safely reach their objectives. That is, of course, if the enemy aren’t prepared with armour penetrating weaponry or tanks.
With a generals backing the troops, a short battle can grow into an hour long war of attrition, which each faction trying to whittle away the other’s reinforcements in the hope that the opposing general will run out of juice.
The locations a general sends his assault teams to has a noticeable impact. Controlling a factory ensures the production of more resources, like armoured vehicles and planes, which can in turn be used to reinforce assault teams, whereas cities produce manpower, generating more reinforcements.
Emphasising the “world” part of World War II
The war is restricted to the European theatre at the moment, but it’s already massive. The campaign map is saturated in nodes, representing cities, towns, factories and strategic objectives that can be transformed into battlefields filled with soldiers, tanks and planes.
The primary objective of the war is the conquest of Berlin or London, but for either faction to reach the enemy capital, they must fight through a huge chunk of Europe. It can go on for weeks, and when it does finally end, the server restarts and the war begins anew. More victory conditions are in the works, such as having an an army three times the size of the enemy’s, or controlling 75 percent of the cities on the map.
Reto-Moto are also planning to add more theatres in future, like the Pacific and North Africa, no doubt containing new weapons and vehicles. The potential scale is mind-boggling.
It’s free-to-play
There’s no entry cost in Heroes & Generals, but there is a lot of currency to keep on top of. Credits can be slowly earned just by playing the game, and spent on customising your soldiers, while gold can be purchased (or occasionally earned) and it serves a similar purpose to credits, but can also be transformed into credits.
Warfunds are the strategy portion’s currency, and warbonds are basically investments, purchased with gold, which require a bit of maths to work out. It’s a bewilderingly vast economy for armchair generals to get their head around.
Assault teams must also be paid for, as those troops and vehicles don’t get generated by magic. Being a General is not cheap. To be an effective general, it’s worth spending time earning currency in the shooter portion of the game.
Let’s go shopping
If you’re willing to cough up, as a free to play game, there are tonnes of goodies to purchase. You won’t have to spend real cash, but as ever, proper money will get you the goods sooner.
Spending cash lets you put put together a squad of soldiers of various classes for use in the Heroes phase, and tweak every aspect of their arsenals. The standard US rifle the MG1, for instance, has five mod points (trigger, sights etc) and each has around 10 modifications, with varying costs, benefits and negative effects.
There are 12 different types of ammo just for that gun, all having a tangible impact on its capabilities. So even if you are stuck with the basic rifleman and his first gun, there’s still a sense of progression as you fine tune it.
The long list of weapons and mods are impressive, but more impressive is how realistic and detailed these tools of war are. Rates of fire, recoil, what ammunition can be used, these things are simulated believably but everything can still be tweaked.
All of this on your browser
And here’s the killer reveal: this is a browser game. Sign up for the beta, and a wee download later you’ll be up to your eyeballs in war. No faffing around downloading 20GB files here. Heroes & Generals isn’t able to compete with the likes of Battlefield 3 in terms of graphical fidelity and the massive, detailed maps are workmanlike rather than pretty, but when you consider that this is a browser game, it’s mighty impressive.
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First things first, you should gain access to the appropriate soldier, who will be able to command Assault Teams. To even think about your adventure on the world map, you will have to develop your soldier to at least 12th rank, so that he gets a single Command Point. As it can be easily guessed, you won't be able to do much with it, so it's worth to get at least a 15th rank soldier, so that you will be given an additional Command Point, which can be used to upgrade your Assault Team.
Before you send your Assault Team to battle, check what resources are needed on the battlefield.
The best option would be to have a soldier with the General rank - the lowest tier General has access to 5 Command Points, where the highest one gives you 10. If you, however, want to play with the General, you will either have to spend horrendous amount of time (dozens, if not hundreds of hours) in order to accumulate the astronomical amount of experience points required to upgrade your soldier to the General rank. The micro transaction system won't really make it easier for you, because buying enough Gold to purchase a General ranked soldier would cost you about 40-50$.
Your task as the Commander on the world map is to simply send your Assault Teams on various battlefields to support your allies, providing them with the necessary equipment. Do not send them thoughtlessly, as you will gain nothing from it.
By going to the World Map, you can check the battles that are currently in progress - the dots that are flashing intensively are the ones you are interested in. After selecting such a battle, a new window will appear, and there you will be able to see the amount of resources each side has at its disposal. If you noticed that your team lacks in any field, for instance it has no heavy tanks, while the enemy team has plenty, you can send your own Heavy Armor Assault Team to support your allies.
Here's a couple of hints that may come in handy while you are 'playing' in the War:
1. Try to have a mix of different Assault Teams. Swarming your enemy with several Heavy Armor Assault Teams may be tempting, but it's a very bad idea - the tanks won't be able to handle infantry equipped with rocket launchers, not to mention the bombardment from the enemy planes. If you decide to send an Assault Team into combat, check there's plenty of other resources as well.
2. Remember to resupply your Assault Team before sending it to the battlefield. The same rule as with the equipment applies - like there, you should take care of your teams and avoid sending them without resupplying their previous losses.
3. Avoid sending your Assault Teams into battles that are impossible to win. You've found a battlefield in which the enemy team has over 2000 lives, while your has less than 100? Sending a group of Heavy Tanks or Paratroopers may be all great and patriotic, but your forces will be quickly dealt with and you lose a lot of War Funds because you will have to resupply their losses without much of a gain.
4. Upgrade your Assault Teams. Each upgraded Assault Team is basically better than the previous one. It's true that the resupplying costs are rising as well, but the increase in the overall combat effectiveness is more than worth it.
1. Decide what you want to do. However trivial it may sound, it's one of your most important concerns, because the Infantry is the most versatile character class available in the game. He has the widest range of options when it comes to equipment and he can specialize in fighting against infantry (SMGs and machineguns, as well as sniper rifles) or he can devote himself to combat enemy tanks (rocket launchers, as well as anti-tank mines). You should decide about your purpose beforehand and focus on that single thing - you can't be effective at everything at the same time.
2. Capture control points. As the class, which isn't directly connected to any function (like controlling tanks and / or fighter planes), your main task will be to capture key control points, so that your teammates with other character classes can focus primarily on their roles, instead of wasting their time doing completing unnecessary tasks.
3. Use your large equipment points pool. As the only class in the game, the Infantryman has access to 10 equipment points. It will allow you to carry a lot of additional stuff, which are unavailable to the rest of character classes (as, for instance, most of light machine guns). You can either load your character up to the limit, making you a walking fortress, or decide to take slightly less equipment, becoming a lot faster than other character classes on the battlefield - there's a whole bunch of options to choose from.
4. Defend control points. Due to the fact, that there's a higher chance, that while playing as the Infantryman you will spend a lot of time inside of buildings (radios, which are connected with control points, are mostly located there), you are perfectly suited for the role of control points' defender. Your teammates won't be able to drive their tanks, or fly their planes inside of buildings, and a sniper won't be as effective at close range - you have to take care of the defenses.
5. Use transportation. While playing as the Infantryman, you won't have to get everywhere on foot. You can either use vehicles, which are controlled by your teammates (even tanks), or a vide spectrum of various types equipment available to the Infantryman, like terrain vehicles, or even bicycles.
6. Take your time to aim. If you managed to locate an enemy, who is lurking behind a cover, and you are certain that he didn't see you, don't just fire a volley at him, because there's always a chance that you will miss and the enemy will kill you in return. Instead, try to approach your target from a convenient position and fire a single, well-aimed shot at his head (if you are using an accurate weapon, like semi-automatic rifle or a sniper rifle), or get closer to him and fire at his back (if you, for instance, have an SMG).
7. Use sidearm and close-combat weapons. Pistols aren't the most effective weapons in the game, but they can (and certainly will) save your life - instead of wasting several precious seconds to reload your main gun, you can just flip your weapons, select the pistol and get rid of the enemy. The same goes with melee weapons (like a shovel or a wrench) - a single, well-aimed hit can send your enemy to the other side.
8. Try to eliminate silently. If you managed to get behind enemy lines, try to eliminate your foes silently, so that you won't give them your position away. You can use a shovel, or a wrench to kill your enemies silently - but remember to change your position after you've killed someone, as you can be sure that he is coming back for revenge.
9. Use terrain for cover. Shooting while standing in the middle of an open field will end up with you dying before you can even manage to harm, yet kill anyone - additionally, you are perfectly visible, meaning that every enemy can mark you. Hiding behind terrain obstacles, in buildings, in tall grass, or in places making you less exposed will make you harder to hit, and will increase your chances of survival exponentially.
10. Use grenades. This is an extremely effective weapon to flush out (or blow out) enemies hiding behind cover, sitting inside buildings, or using a HMG to shoot at you. Contrary to other similar games, there's no indication in Heroes & Generals that informs you, that a grenade just landed near your position - if the enemy didn't hear it, he won't even try to escape, and even if he tried, he still won't be able to deduce which direction is the safe one.
11. Fill up your ammo and restore health. There are chests (marked with an appropriate icon) scattered around the map, as well as some of the vehicles (if the user decided to buy the appropriate upgrade), which allows you to restore any type of ammo. An immense amount of people are oblivious to the second 'application' of the said chests - they can restore missing health. It's true, that you will regenerate your health after you've sustained some injuries, but it will regenerate to a maximum of 1/3 of your total health - the only way to get it back to full is to use those chests.
What is the most efficient (fastest) strategy to progress in heroes and generals?
BanditoBunnyBanditoBunny
5,2887 gold badges34 silver badges55 bronze badges
3 Answers
---edit---Wings of War Update: (see below for original answer)Since the this update, as well as changes made from various other updates, credit making has been shifted a bit. Please see these key notes:
1) Credits are not made from destroying tanks like they originally were. Infantry now gets credits based on experience made. So capture points, not hunting tanks.
2) Pilots now make a pretty penny. You can make a lot of money as a skilled pilot now. In a heavy fighter, I shot down 30 planes (Mostly para, probably only 12 pilots) and at the end of the hour and a half game I paid about 12,000 credits, but made nearly 30,000. I haven't played tanker in awhile but I bet they have a similar credit making system.
(updated Feb. 10th 2017)---END edit---
Original Answer:As the other answer states, infantry is your credit making powerhouse. I have played this game for a few years now. Back in the early versions I think release X? (Xylander) you were able to make money the fastest by doing the quick skirmish battles. Now they have updated the credit system. The best way to get money is to have high rank and stay in battles long, and complete objectives. The rank you can not really control as that will come as you play more, so what you can do to help is the following:
1) Use weapons that are good without mods. For example, the bolt action rifle is really only worth using when it has the damage mods to one shot people. This means you pay to use these mods. The best money maker I have is an infantry unit with a thompson or m1/m2 carbine with no mods at all. The repair cost is much lower per game, meaning you pocket more. Starting off go with the grease gun as soon as you can unlock it. The sights are hard to use in my opinion, but I managed to get the thompson within 2 days, or about 15 games at my own personal skill level. Granted I was at sergeant rank I think? and this was back in the skirmish days.
Heroes And Generals Game
2) For vehicles, stick with Jeep. It is much cheaper than the weasel or motorcycle and definitely cheaper than the APC. The credits you spend getting to the battle faster are worth it because you can earn more faster if you are constantly on the capture points, etc.
3) Kill high value targets. If you are infantry in a medium tank game, you can make some serious credits with a jeep and a panzerfaust. I don't recommend using the bazooka because they cost a ton to use. Use the free map panzerfausts and put the jeep upgrade on for anti armor. You get good cash destroying enemy armor. Especially heavy tanks.
4) Don't waste the grenades and other equipment unless you are using them to destroy something. The standard grenades are not pricy, but if you buy the better ones they start hitting the wallet. Only use them if they will save your life or have a high chance of netting a kill. Many players in the US faction will place their expensive land mines on the wide open bridge. This does two things. First the enemy unless they are completely oblivious will avoid them or blow them up, and two you can actually team kill because your team needs that too, which means you lose points, and that means you lose credits.
Following these few tips should help you greatly. But if you are just starting out, with low rank, and the harder weapons to use, then you just need to be a bit patient until you really start getting the stuff you want. Since the game is free to play, it may be worth making a one time investment to get some gold for the cheap to maintain good weapons like the thompson or mp40 or whatever the tier 2 submachine gun your faction has it. That way you can start making the money quicker.
Clint LClint L
Some say, it is to capture control points.
Edit:
Here I will tell you how to get fast experience and money. You started as a infantry soldier, keep playing with him till you get a high rank, high rank soldiers have bigger salary. Remember not to change to another career! Why? You will earn knowledge about the game, knowledge about maps, units etc. Also having an infantry soldier gives you the ability to play almost every battle. (tank crewman and fighter pilots have longer queue times) Choose the path to unlock a sub(small) machine gun or a light machine gun, don't buy modifications in the beginning of the game. But why? Because some of them are very expensive to fix! Doing that you will be able to fill up your pockets with a lot of credits, you can hit your first million very soon. After that you acquire a new soldier that can become tank crewman, recon or pilot, without chance to becoming penniless (you have the infantryman aka 'cash cow' paying the bills for other soldiers). For example your tank repair cost can raise sky high and battle profits fall, in this situation it is good to have another credit income. What gives more experience in the game? Capture a point (+100 xp per capture), Defend a point (+60 xp per kill), destroy planes, destroy tanks. This are common ones, and some others. Push with your teammates, move to the conquer area to capture this point as soon as possible (ASAP). Always, always get inside a jeep, only when there's no transport pick up a bike or a village truck. Late in your career you will probably have three or four soldiers like: Infantryman, Tank Crewman, Paratrooper and a Fighter pilot. In some matches you will be able use all of then, so you can fill in any empty slot in your team doing the difference!
Excerpt from the official New Players' Guide
user2818782user2818782
Neutralizing objectives and capturing them will earn you the most XP. Also try to destroy vehicles, that will also give you some XP. Once you get enough XP you'll level up which will increase your soldiers salary. Also, the amount of time you spend in games will earn you XP. To unlock guns, grenades, cars, and other stuff. You need ribbons. By clicking on a ribbon in the menu, it'll tell you what you need to do to get it. In my experience this is the best way to progress
Cobalt05Cobalt05
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What is the most efficient (fastest) strategy to progress in heroes and generals?
BanditoBunnyBanditoBunny
5,2887 gold badges34 silver badges55 bronze badges
3 Answers
---edit---Wings of War Update: (see below for original answer)Since the this update, as well as changes made from various other updates, credit making has been shifted a bit. Please see these key notes:
1) Credits are not made from destroying tanks like they originally were. Infantry now gets credits based on experience made. So capture points, not hunting tanks. Klonoa online.
2) Pilots now make a pretty penny. You can make a lot of money as a skilled pilot now. In a heavy fighter, I shot down 30 planes (Mostly para, probably only 12 pilots) and at the end of the hour and a half game I paid about 12,000 credits, but made nearly 30,000. I haven't played tanker in awhile but I bet they have a similar credit making system.
(updated Feb. 10th 2017)---END edit---
Original Answer:As the other answer states, infantry is your credit making powerhouse. I have played this game for a few years now. Back in the early versions I think release X? (Xylander) you were able to make money the fastest by doing the quick skirmish battles. Now they have updated the credit system. The best way to get money is to have high rank and stay in battles long, and complete objectives. The rank you can not really control as that will come as you play more, so what you can do to help is the following:
1) Use weapons that are good without mods. For example, the bolt action rifle is really only worth using when it has the damage mods to one shot people. This means you pay to use these mods. The best money maker I have is an infantry unit with a thompson or m1/m2 carbine with no mods at all. The repair cost is much lower per game, meaning you pocket more. Starting off go with the grease gun as soon as you can unlock it. The sights are hard to use in my opinion, but I managed to get the thompson within 2 days, or about 15 games at my own personal skill level. Granted I was at sergeant rank I think? and this was back in the skirmish days.
2) For vehicles, stick with Jeep. It is much cheaper than the weasel or motorcycle and definitely cheaper than the APC. The credits you spend getting to the battle faster are worth it because you can earn more faster if you are constantly on the capture points, etc.
3) Kill high value targets. If you are infantry in a medium tank game, you can make some serious credits with a jeep and a panzerfaust. I don't recommend using the bazooka because they cost a ton to use. Use the free map panzerfausts and put the jeep upgrade on for anti armor. You get good cash destroying enemy armor. Especially heavy tanks.
4) Don't waste the grenades and other equipment unless you are using them to destroy something. The standard grenades are not pricy, but if you buy the better ones they start hitting the wallet. Only use them if they will save your life or have a high chance of netting a kill. Many players in the US faction will place their expensive land mines on the wide open bridge. This does two things. First the enemy unless they are completely oblivious will avoid them or blow them up, and two you can actually team kill because your team needs that too, which means you lose points, and that means you lose credits.
Following these few tips should help you greatly. But if you are just starting out, with low rank, and the harder weapons to use, then you just need to be a bit patient until you really start getting the stuff you want. Since the game is free to play, it may be worth making a one time investment to get some gold for the cheap to maintain good weapons like the thompson or mp40 or whatever the tier 2 submachine gun your faction has it. That way you can start making the money quicker.
Clint LClint L
Some say, it is to capture control points.
Edit:
Here I will tell you how to get fast experience and money. You started as a infantry soldier, keep playing with him till you get a high rank, high rank soldiers have bigger salary. Remember not to change to another career! Why? You will earn knowledge about the game, knowledge about maps, units etc. Also having an infantry soldier gives you the ability to play almost every battle. (tank crewman and fighter pilots have longer queue times) Choose the path to unlock a sub(small) machine gun or a light machine gun, don't buy modifications in the beginning of the game. But why? Because some of them are very expensive to fix! Doing that you will be able to fill up your pockets with a lot of credits, you can hit your first million very soon. After that you acquire a new soldier that can become tank crewman, recon or pilot, without chance to becoming penniless (you have the infantryman aka 'cash cow' paying the bills for other soldiers). For example your tank repair cost can raise sky high and battle profits fall, in this situation it is good to have another credit income. What gives more experience in the game? Capture a point (+100 xp per capture), Defend a point (+60 xp per kill), destroy planes, destroy tanks. This are common ones, and some others. Push with your teammates, move to the conquer area to capture this point as soon as possible (ASAP). Always, always get inside a jeep, only when there's no transport pick up a bike or a village truck. Late in your career you will probably have three or four soldiers like: Infantryman, Tank Crewman, Paratrooper and a Fighter pilot. In some matches you will be able use all of then, so you can fill in any empty slot in your team doing the difference!
Excerpt from the official New Players' Guide
user2818782user2818782
Neutralizing objectives and capturing them will earn you the most XP. Also try to destroy vehicles, that will also give you some XP. Once you get enough XP you'll level up which will increase your soldiers salary. Also, the amount of time you spend in games will earn you XP. To unlock guns, grenades, cars, and other stuff. You need ribbons. By clicking on a ribbon in the menu, it'll tell you what you need to do to get it. In my experience this is the best way to progress
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