God Of war 3 was devoloped by SCE Santa Monica Studio, God Of War 3 is full version free download third person adventures game also built for PC. God of war 3 key for pc. It is basically third person action Adventure game.
Posted by2 years ago
Archived
my last post on the subject was removed due to having a vague title, so im taking the opportunity to refine my question.
Theres two things i want to know. First, is the armor manufactured by the NCR or salvaged? Second, what material is it made out of? EDIT: specifically, NCR Ranger Combat Armor
It's hard to imagine now, but in the days before YouTube, video of a celebrity doing something untoward was big news - especially when the tape showed a. Jul 25, 2016 - The 1988 DNC, held that year in Atlanta, was the place where the Rob Lowe sex tape — known as the forerunner of all others — was born.
Jump to Sex tape - Robert Hepler Lowe is an American actor, producer, and director. He is the recipient of two Screen Actors Guild Awards and has been. Jun 13, 2019 - Rob Lowe at the 1989 Democratic National Convention in Atlanta, shortly. Lowe's sex tape would come to dominate tabloid gossip throughout.
I imagine steel would be too heavy to make a helmet and mask out of,not to mention it would rust in the areas the paint weathered away from, and i cant remember ever seeing the in game helmets with rust. The chest piece I can see being steel plates or ballistic fibers.
Any references to this in the lore?
7 comments
- Requirements
-
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Mod name Notes Craig Boone FNV (LooksMenu Preset) For Aesthetics Desert Ranger Combat Armor Texture Frost NCR All-in-one patch Horizon and NCR Ranger Veteran Patch Extended Night Ops Edition Hunting Revolver Patch for Ranger Gear iHAC (I Hate Armor Clipping) Minutemen NCR Retextures NCR Ranger Medic Armor Retexture NCR Ranger Veteran Armor - Chinese NCR Ranger Veteran Armor - Cruiser Fix Absolutely required - this is just a fix for this mod NCR Ranger Veteran Armor - Hunting Revolver Sequoia Grip Fix NCR Ranger Veteran Armor - Mask Light Fix NCR Ranger Veteran Armor - NRK Ranger Veteranen Ruestung NCR Veteran Ranger All Factions Decal Replacers NCR Veteran Ranger Armor and Elite Riot Gear CBBE Conversion with Bodyslide Compatibility NCR Veteran Ranger CBBE conversion Veteran Ranger Armor fixes - Permissions and credits
-
File credits
CREDITS
Implementation - Unoctium
Model, Mesh, Textures and Page Graphics - DogtoothCG
Obsidian - For making us miss the West Coast, and saying 'Hi!' in the Twitch stream.
Bethesda - For putting the post-apocalypse, back in style.
People from Twitch stream - Apart from those we randomly ban - you know who you are (or do you?)
Outfit Studio - Help in implementation
Facepunch
Donation Points system
This mod is opted-in to receive Donation PointsTranslations- Russian
- German
- Chinese - Mandarin
Translations available on the Nexus
Language Name Russian NCR Ranger Veteran Armor - Russian Translation Chinese - Mandarin NCR Ranger Veteran Armor - Chinese German NCR Ranger Veteran Armor - NRK Ranger Veteranen Ruestung - Donations
-
How To Make Ncr Ranger Armor 2
Both straight donations and premium membership donations accepted
- Requirements
-
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Mod name Notes Craig Boone FNV (LooksMenu Preset) For Aesthetics Desert Ranger Combat Armor Texture Frost NCR All-in-one patch Horizon and NCR Ranger Veteran Patch Extended Night Ops Edition Hunting Revolver Patch for Ranger Gear iHAC (I Hate Armor Clipping) Minutemen NCR Retextures NCR Ranger Medic Armor Retexture NCR Ranger Veteran Armor - Chinese NCR Ranger Veteran Armor - Cruiser Fix Absolutely required - this is just a fix for this mod NCR Ranger Veteran Armor - Hunting Revolver Sequoia Grip Fix NCR Ranger Veteran Armor - Mask Light Fix NCR Ranger Veteran Armor - NRK Ranger Veteranen Ruestung NCR Veteran Ranger All Factions Decal Replacers NCR Veteran Ranger Armor and Elite Riot Gear CBBE Conversion with Bodyslide Compatibility NCR Veteran Ranger CBBE conversion Veteran Ranger Armor fixes - Permissions and credits
-
File credits
CREDITS
Implementation - Unoctium
Model, Mesh, Textures and Page Graphics - DogtoothCG
Obsidian - For making us miss the West Coast, and saying 'Hi!' in the Twitch stream.
Bethesda - For putting the post-apocalypse, back in style.
People from Twitch stream - Apart from those we randomly ban - you know who you are (or do you?)
Outfit Studio - Help in implementation
Facepunch
Donation Points system
This mod is opted-in to receive Donation Points Skyrim jon snow mod.Translations- Russian
- German
- Chinese - Mandarin
Translations available on the Nexus
Language Name Russian NCR Ranger Veteran Armor - Russian Translation Chinese - Mandarin NCR Ranger Veteran Armor - Chinese German NCR Ranger Veteran Armor - NRK Ranger Veteranen Ruestung - Donations
-
Both straight donations and premium membership donations accepted
polycounter lvl 7Offline / Send MessageHow To Make Ncr Ranger Armor 1
I love Fallout New Vegas more than other titles in the franchise. Been wanting to create this armor ever since i've played New Vegas.
So i've been doing this for couple days. Obviously not done yet, as i've yet to do all the things that i wanted. Havent touched much yet beside the trenchcoat.
Heres my first WIP
And heres my ref.
I'm going to do the face to resembles Clint Eastwood more. Then going for the pants and boots, before doing overall detail and added accessories.
Feedback and comments greatly appreciated as i wanted to improve my skills more. Thanks.
Replies
-
Offline / Send Message
-
Offline / Send Message
-
Offline / Send MessageHey good progress here I love New Vegas as well, I'm a bit on Fallout 4 these days and it's more serious, less cynical than New Vegas. Hope they'll make something more like it in the near future!
It seems like you removed some thickness to the armor. Maybe it was too thick before but now it feels a bit too thin to be made only of metal..
The pants folds looks pretty cool, I was about to suggest to gibe more thickness to the thigh pockets but it might be a waste of time considering the trench coat covering them. Careful about the rangers line though, they are very oblique on the calves now, this kind of shoes are more straight there.
Keep up!
-
Offline / Send Message@Abrvpt
I love all fallout installment basically, but FNV definitely clicked with me a lot more than the other. Yeah, wishing that they could make the same kind of it!
Thanks for the suggestions.
The armor before was just a quick sculpt on the body, so it looks too thick, and the new one are retopo-ed and cleaned version of it, and it does look too thin. I'm definitely going to add thickness of it, and on the pocket as well as i wanted to make it looks good even if trenchoat covers them.
The shoes are a basic sculpt too for now, so i havent made a proper look of it as well as the folds affected by thems.
Thanks again for the comment.
No update for today as my laptop keyboard are broken. -
Offline / Send MessageTo me he looks more like David Bowie than Clint Eastwood, but I don't think that's a bad thing.
A little bit over 200 hours in my playthrough of FNV, so this piece of yours got my interest. Are you going to make both versions, with and without the trench coat? Anyway, good work so far, keep going!
My ArtStation
-
Offline / Send Message@FourtyNights
Could see a little bit of Bowie in it too, will do overall refinement later on.
Im going to create the trench coat version only , as i have no extra info on how his armor actually looks like inside. If i have a good idea on how to create an interesting look of it without the trench coat, im going do it. So for now, i'll keep that in mind. Thanks! -
Offline / Send MessageA little update, as i've been busy with other stuff. Blocking out the shoes, ready for detailing.
-
Offline / Send MessageUpdate for today. Detailing the shoes..
And tweaking the face.
-
Offline / Send MessageLittle update for today. Sculpted basic base helmet from sphere for references, going to cleaned it on max with extra detail later.
-
Offline / Send MessageUpdate for today. Going to do overall refinement later.
-
Offline / Send MessageLittle update today, fixing proportion so he looks bulkier, and resizing his head a bit smaller.
-
Offline / Send Messagehey this is looking good, does his head fit in that helmet, it looks rather small.artstation: https://www.artstation.com/artist/glenn_donaldson
-
Offline / Send Message@Ged
It fits, but yeah, it does look kinda small.
Here's a comparison from previous build, which i think his head was a little bit bigger.
EDIT: Talked to my friend, and his head does look better in previous build. I can go back in previous build, but what do you think? would love to get a suggestion before going further with this. -
Offline / Send MessageA little update. Adding and changing some things. Ready for final touch up as my computer started to lag.
-
Offline / Send MessageLittle update, tweaking his face to look more natural.
-
Offline / Send Message
-
Offline / Send MessageDone with the head lowpoly. Quick testing with substance painter, and Marmoset Toolbag 3.
-
Offline / Send MessageI've been doing some retopo and practicing with Substance Painter and Marmoset. So heres an update after a long time taking a break.
Helm and hair are not done yet, and textures still needs a lot of work.
1·Share on FacebookShare on Twitter -
Offline / Send MessageFinished up the helmet, still need a lot of works.
Made the helmet detachable to be able to show his face.
And heres the full view of the character so far, with jacket and no jacket ( arms are not modeled). Total polycount is about 35k tris, as i've set no limit to it, but still aiming for a lower one.
Still needed to do his hair, a gun, and a pedestal first, before doing an overall refinement on the texture. To be honest theres a lot of things i wanted to be redone in the mesh and maps baking, but its going to take a lot of my time as my computer isn't that high end. Im easily get bored too, so i wanted to quickly finished this one up before i lose interest.
-
Offline / Send MessageI reckon it would benefit if you brightened everything up just a tad and reducing the AO drastically as there are a lot of parts on the character that are super dark/black which is causing a bit of a black hole effect. The boots in the last image are an example of this as I can't make out any details. Also pinch yourself you've spent this much time with it you might as well make it greatLead Character Artist @ Climax Studios My Portfolio / Artstation / Twitter / Facebook / Gumroad
-
Offline / Send Message@Optinium
Its pretty bright on mine, though probably only on my monitor. Yeah, these detail are kinda lost on farther view. Thanks for the suggestions, i'm going to brighten up the colors and toned down the AO, as well as emphasizing on the detail.
Thanks for the encouragement !. Yes, i'm going to do my best for this one, though only as far as the textures goes, as sculpting and rebaking the maps again would've made me lost my sanity while my computer goes up in flames. Need to invest on a new rig . -
Offline / Send MessageUpdate for today. Fixed his face texture first before doing his hair, so that i could see it better.
And heres with no helm
-
Offline / Send MessageHair is a pain in the ass..
Its 3.8k tris, and idk why, but the normal map wouldn't works. I'll fixed them later, as i wanted to do his gun first.
-
Offline / Send MessageI've been switching back and forth doing the gun and updating the textures, because i'm easily bored focusing on one all day, bad habit of mine.
And heres the gun highpoly. Its the first time doing them seriously, so i'm not sure about the accuracy as i've no knowledge about gun, only from the references i used. Its Colt Single Action Army.
As you can see, the topology is a mess, a lot of pinching here and there, but i'll fix them later in the textures, if its possible.
-
Offline / Send MessageManaged to fix the pinching, which is relatively easy, but i'm too stupid to notice it before.
The lowpoly and bake is done, its 5.3k and early textures done with substance. Here's how it look now.
Now i just need to model a small desert environment to showcase the character for the final presentation.
-
Offline / Send MessageLast update for today, showing an update for the texture. Not finished yet.
1·Share on FacebookShare on Twitter -
Offline / Send MessageHuge improvement on the armor as you've progressed. Like it a lot.
-
Offline / Send MessageHi, nice work, Hi, did you do the cloth with marvelous designer ?? Thanks!
-
Offline / Send MessageAwesome progress in here man. Digging the textures so far!
-
Offline / Send Message@allengingrich
Thank you for the compliment! Theres still a lot more room to improve, but pretty happy with it so far!
@Nikolas3D
Thanks! Its hand-sculpted. Planning to learn that software someday, it would be pretty helpful doing a lot more complex cloth.
@RitualSynergY
Thank you. Still trying to add more variety to it and trying some light composition in marmoset to show most of its details.
And heres today update. Beside updating textures, i'm redoing his hair. Its 9k tris, a bit too much. Still not happy with it, but its the best i can do with my current knowledge on creating a hair.
-
Offline / Send MessageAnother redo for the hair. Including the ugly facial hair, its 4.6k tris. Pretty happy with it, and going to move on doing the environment, and working on the poses.
-
Offline / Send MessageUpdate for today. Posing for final presentation. Total so far is 40k tris.
Heres with no helm.
And heres with one
And heres the close up
1·Share on FacebookShare on Twitter -
Offline / Send MessageCongrats on finishing! He came out looking pretty solid. I personally like the masked version more. Looking forward to seeing more!
-
Offline / Send Message@VeryCrunchyTaco
Thank you for the kind words.
Its not finished yet, as i've planned to create a small environment for the pedestal first, need to recheck overall texture too, and a better presentation. But yeah, its almost pretty much finished . Thanks again, and yes i planned to revisit some of my older unfinished projects after this one!
1·Share on FacebookShare on Twitter -
Offline / Send MessageFinished!!!. Uploaded on Artstation.
-UPDATED BELOW-
Total tris count is 39.900. Character uses 6 material, for Hair, Eye,Head, Body, Jacket, and Legs. All in 4K, except eye and hair, which isin 2K.
Gun tris count is 5.331. Uses 1 material, in 2K.
Pedestal tris count is 3.276. Uses 3 material, for Ground, Rock, and Grasses. All in 2K.Sketchfab viewer will be uploaded later. -
Offline / Send Message1·Share on FacebookShare on Twitter
-
Offline / Send MessageOh man! I was really hoping you were going to stick with the stylized hair! Solid work on those materials!Josh Michael Tyler - Environment Artist at Telltale
-
Offline / Send MessageThe user and all related content has been deleted.Character Artist At Illfonic Notes Blog -Art Station - Pinterest - Sketchbook
-
Offline / Send Message@joshmtyler
I uses alphas as it was fit within what i was going for, a bit of realism, and to face my worst nightmares, which is making a passable real time alpha hair. Pretty happy with the final results, though i must say that i cant quite capture my original plan for his hair, which shape is the one i sculpted in the highpoly WIP, because im quite fond of it too.
Thanks for the kind words! Using substance definitely helped me grasped a better understanding on how the material works. Its still not perfect, but i learned a lot by doing this piece!
@TeriyakiStyle
Thanks for the suggestion! I'll be sure to darken it too, as i'm aiming for a night time environment with a bit of a street light under the full moon sky, something like that, as i loved that night time feeling in New Vegas. Can't quite capture it yet, and ill take any suggestions i can get. Will update it in artstation after im done.
Been 'stalking' your progress on The Major too, but got nothing better to say as you nailing it yourself. Loved your choice on her face!1·Share on FacebookShare on Twitter -
Offline / Send MessageThe user and all related content has been deleted.Character Artist At Illfonic Notes Blog -Art Station - Pinterest - Sketchbook
-
Offline / Send MessageUpdated. FInal. Going to move on to my next project! Thanks everyone for visiting.
2·Share on FacebookShare on Twitter
-